Felt The Urge to Get Bibliographical
Jul. 2nd, 2004 07:07 pm-Among other minor things, I have written:
- Portions of Trinity (formerly Aeon) from White Wolf, particularly in the Technology and History chapters.
ISBN 1-56504-757-5, White Wolf Stock # WW9000 / 1-56504-750-8, WW9100 / 1-56504-622-6, WW9099 - The pirates and much of the planetary orbits sections of Hidden Agendas from White Wolf.
ISBN 1-56504-758-3, White Wolf Stock # WW9001 - The Skeletal Legion and the Notional Legions in Book of Legions from White Wolf.
ISBN 1-56504-652-8, White Wolf Stock # WW6063 - Portions of the Near Space, Technology, and Life in Space sections of Luna Rising from White Wolf.
ISBN 1-56504-760-5, White Wolf Stock # WW9002 - The adventure "Colors of Sacrifice" in Alien Encounter: Invasion from White Wolf.
ISBN 1-56504-620-X, White Wolf Stock # WW9104 - The adventure "Symbiosis" in Alien Encounter: Deception from White Wolf.
ISBN 1-56504-621-8, White Wolf Stock # WW9105 - GURPS Ogre from Steve Jackson Games. My first solo gig, and my first cover credit.
ISBN 1-55634-417-1, Steve Jackson Games Stock # SJG6097 - The Hellboy Sourcebook and Roleplaying Game (co-author with Phil Masters) from Steve Jackson Games.
ISBN 1-55634-654-9, Steve Jackson Games Stock # SJG8111 - Transhuman Space: In The Well from Steve Jackson Games.
ISBN 1-55634-482-1, Steve Jackson Games Stock # SJG6702 - GURPS Magic Items 3 (compiler) from Steve Jackson Games.
ISBN 1-55634-418-X, Steve Jackson Games Stock # SJG6531 - The "Precursors" chapter of GURPS All-Star Jam 2004 from Steve Jackson Games.
ISBN 1-55634-723-5, Steve Jackson Games Stock # SJG6421 - Underground Boston (co-author with Ken Hite), a chapbook from Pandemonium Books.
- World of Monster Island (co-author with Patrick Sweeney) from Firefly Games (forthcoming).
- GURPS Banestorm (co-author with Phil Masters) from Steve Jackson Games (forthcoming).
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Date: 2004-07-02 04:30 pm (UTC)Looks like plenty to brag about & be proud of! Congratulations!
:-)
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Date: 2004-07-02 05:33 pm (UTC)no subject
Date: 2004-07-02 05:49 pm (UTC)no subject
Date: 2004-07-02 05:57 pm (UTC)no subject
Date: 2004-08-07 02:36 pm (UTC)Oooh. Time release response... Oui. Pas de Quoi...Means "You're welcome"
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Date: 2004-07-02 04:51 pm (UTC)(OK, already thinking I'm wasting my time and yours, but I'll press on anyway.)
...about ten years ago, when there was a discussion of Trinity on Elbows, and I posted a rant about the direction I perceived the metaplot to be going, and you replied saying, basically, "That appears to be consistent with what's been published, but it's not the way the developer is planning to take the line"?
Try as I might, I can't remember what my theory was, and I've lost my sent mail from that epoch. Can you help me? Do you have any memory of this at all?
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Date: 2004-07-02 05:32 pm (UTC)Metal Fatigue wrote:
"Sigh. It's been too long since I read the game, and I don't have my
copy of it handy, so I can't cite particular bits of flavor-text to
prove my point. Suffice it to say that the evil mutant psis fell from
grace and were cast out.
Furthermore, it's quite clear that the "proxies" are (at least mostly)
acting on behalf of a Force For Good, while Trinity is a Force For
Evil. As might be expected, given the name and the extreme
anti-Christian bias prevalent at WW.
IMO, the single best thing about Trinity was the decision to structure
the background and setting as flavor-text, rather than simply
describing things for the benefit of 20th Century readers, and to put
the flavor-text ahead of the mechanics. It gives the game a very
gritty, postmodern feel."
(Hey, disk space is cheap.)
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Date: 2004-07-02 11:51 pm (UTC)(I know disk space is cheap, but a bunch of my files vanished when my CU student account went away ahead of schedule.)
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Date: 2004-07-03 09:09 pm (UTC)"Umm...I hate to burst your bubble, here, but I've read _Trinity_, and
I gotta say, it's only angst-free compared to WW's other products.
Compared to, say, T4, there's plenty of angst. Not to mention the
hastily-camouflaged Miltonian allegory (which I find extremely
distasteful in an alleged SFRPG) and the fundamental unsuitability of
the WW mechanics to any 'realistic' genre of gaming.
Interesting setting, excellent writing. Too bad I'll almost certainly
never play it."
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Date: 2004-07-05 01:45 pm (UTC)no subject
Date: 2004-07-02 05:35 pm (UTC)no subject
Date: 2004-07-02 08:37 pm (UTC)Good luck on Banestorm.
Job table? Incidentally, weren't they changing the job table and
the way it's handled in 4th ed. GURPS?
In theory I believe the goal was to make it simpler.
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Date: 2004-07-02 09:22 pm (UTC)the way it's handled in 4th ed. GURPS?
-I'm theoretically not at liberty to say. But it ain't much simpler.
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Date: 2004-07-03 12:33 pm (UTC)[And even if the job table is simpler from the player side, that doesn't mean it's gonna be simpler from the designer side... Often it seems to be the other way around, from what I've seen of things...]