This book was assembled by asking 100 games industry heavyweights (including
princeofcairo and
rdansky) to pick a game from the past 50 years that they consider "the best", shimming a bit so there were no duplicates, and asking each to write a few pages about their choice. (With the additional stipulations of A) no games the person themselves created, or B) had a financial stake in, and C) no games by Green Ronin, the publisher of this book).
Of the games on the list, the ones I've actually played are:
At a quick glance, the only designers to get three+ entries are Costikyan (Ghostbusters, Paranoia, Toon), Garfield (MtG, RoboRally, VTES), Jackson (Car Wars, Illuminati, Ogre — Warlock of Firetop Mountain was the other Steve Jackson), and Knizia (Amun-Re, Lord of the Rings, Tigris & Euphrates), though I think Stafford might also have three . . . Note how those four names each embody a different genre: Costikyan has the funny RPGs, Garfield has two CCGs (and RoboRally), Jackson has two tactical games (and Illuminati), and Knizia is, of course, king of the German-style games.
All of the 100 essays are well-written and conversational, giving you a quick summary of the theme and rules, and usually also describing how the writer discovered the game, and how it's affected their lives. They are often rose-colored, but I don't expect anything different when people talk about their faves.
So: Very recommended for the gaming crowd. You'll be planning a trip to the game store after the first dozen.
(Now, I've gotta ask myself: If I'd been asked to write an essay, what would I have picked that isn't on the list? Probably would have been GURPS 3e, or maybe Munchkin. . . )
Of the games on the list, the ones I've actually played are:
- Amber Diceless
- Bohnanza
- Carcassonne
- Car Wars
- Champions (Hi,
kuragara!) - Citadels (Once, thus far.)
- Civilization
- Cosmic Wimpout (Still have my original dice and bag from the early 80s.)
- Diplomacy
- Dungeons & Dragons
- Fluxx
- Formula Dé
- Illuminati (The original, once or twice; INWO, several times.)
- Magic: The Gathering
- Ogre (And contributed to the mythos by writing GURPS Ogre.)
- Paranoia (Once or twice, with
tactical_grace GMing.) - RoboRally
- The Settlers of Catan
- Shadowrun (Maybe. I think I played the intro adventure once.)
- Ticket to Ride
- Vampire: The Eternal Struggle (Back when it was called Jyhad.)
At a quick glance, the only designers to get three+ entries are Costikyan (Ghostbusters, Paranoia, Toon), Garfield (MtG, RoboRally, VTES), Jackson (Car Wars, Illuminati, Ogre — Warlock of Firetop Mountain was the other Steve Jackson), and Knizia (Amun-Re, Lord of the Rings, Tigris & Euphrates), though I think Stafford might also have three . . . Note how those four names each embody a different genre: Costikyan has the funny RPGs, Garfield has two CCGs (and RoboRally), Jackson has two tactical games (and Illuminati), and Knizia is, of course, king of the German-style games.
All of the 100 essays are well-written and conversational, giving you a quick summary of the theme and rules, and usually also describing how the writer discovered the game, and how it's affected their lives. They are often rose-colored, but I don't expect anything different when people talk about their faves.
So: Very recommended for the gaming crowd. You'll be planning a trip to the game store after the first dozen.
(Now, I've gotta ask myself: If I'd been asked to write an essay, what would I have picked that isn't on the list? Probably would have been GURPS 3e, or maybe Munchkin. . . )
no subject
Date: 2008-06-24 02:37 am (UTC)no subject
Date: 2008-06-24 05:13 am (UTC)no subject
Date: 2008-06-24 06:09 pm (UTC)I was just discussing that game last night. I played the original edition which is much more fun than the new edition that was re-released a few years ago.